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Long John

Losing Every Thing Changes Everything

Sketch Fridays #02 – Metal Gear Solid V: The Phantom Pain

Oct16
by DBethel on 16 October 2015
Big Boss & D-Dog from Metal Gear Solid V: The Phantom Pain

Sketch Fridays #02: Big Boss & D-Dog from Metal Gear Solid V: The Phantom Pain (click for larger version)

It’s no secret that I play games and like to think hard about them on occasion.

I’ve been playing video games for longer than my current students have been alive, and realizing simple facts like that really give me pause about what I’ve gotten out of playing games––and thinking too hard about them, on occasion––for so long.

Given my upbringing––and this may come as a shock, given my occupation––I was not a reader. I didn’t regularly read books for fun until my twenties. Up until then, my literature were narrative-heavy games. I subsisted on role-playing games back when even they carried a stigma within the console game community (“Why would you play a game that you have to read?”). I like the stories well enough, but what these long, text-heavy games provided were diverse, interesting characters. While most of my impressionable years were made up of long-play RPGs, mostly those made by Squaresoft (as it was called at the time)––Final Fantasy, Chrono Trigger, Secret of Mana, etc.––in my late teens I was introduced to a character (though “lineage” may be a better word for it) for whom “complex” doesn’t even begin to describe.

With the release of Konami’s Metal Gear Solid for the Playstation, I was hooked right away. I had tangential acquaintance with the series (there were two official games released beforehand, with only a shoddy port of the first one coming to the Nintendo Entertainment System in the mid-’80s), but this basically was an chance to go into a series blind, with no expectations nor biases.

Metal Gear Solid is a series based, in one sense, on espionage and stealth. Every game has been a corker with regard to story, characters, and experience. The plots are tangled and tense and the set pieces are cinematically told, giving the player a strong sense that what they’re doing is important, and not only because the game tells them it is so, but because it feels grand in the truest sense of the word.

On the other hand, the games also bounce in and out of complete and utter absurdity, to the point of nearly breaking the narrative and, thusly, ruining the experience.

The newest release in the series (and, most likely, the last one because the series creator and director, Hideo Kojima, has left Konami, who owns the series) capitalizes on both of those aspects and amplifies them. The player controls “Big Boss” (alternatively “Venom Snake,” alternatively “Punished Snake”…you probably get a sense of why all of my characters have at least three names), a mercenary leading his own paramilitary force as it tries to do good across the globe despite all the things the evil governments (and shadow governments) are forcing him to do through ultimata and duplicity.

Introduced in Metal Gear Solid 3: Snake Eater (even the title hints at the thematic friction), he is a good guy driving to the other side of the line, redefining in the process of what “good” and “bad” mean in the notoriously gray world of espionage and conspiracy. He is immensely sympathetic and interesting (in the new game, he is sparingly voiced by Keifer Sutherland, for what it’s worth). That all sounds great, and it is great.

And then you shoot a dude with your rocket hand.

Or make your horse poop on command.

Or put on a chicken hat because the mission becomes too difficult.

Or, when you punch someone with your prosthetic robot hand, it makes the $6m Man sound.

It’s as ridiculous as it is profound.

With this week’s Sketch Friday––though quick and messy––I really wanted to try to capture that imbalance. You can raise a dog and, eventually, take him with you into the field. D-Dog, or DD as he is called, is a valiant companion and adds some much-needed levity to the very serious game. Balance that with this absurd, but violent, robot arm and a balance is struck. The dog in an espionage-action-conspiracy game is absurd, but it’s grounding and lends a humanistic touch to what could be a very cold game. The robot hand is absurd in its own way, but represents that coldness and brutality that the character must perform to advance through the game.

It’s a fun game and I’m excited to finally see this series to its end after starting with it so long ago with the first release.

______________________

Things are clearing up in my schedule for the first time, but for a short time. I will be drawing incessantly during this downtime, so you can expect some new pages soon, pushing toward the close of chapter 2! Thank you again for your patience.

1 Comment

Sketch Fridays #01 – Grading

Oct09
by DBethel on 9 October 2015
Sketch Fridays #01: Grading Click for bigger version

Sketch Fridays #01: Grading Click for bigger version

It has been a veritable wasteland here at Long John, and I apologize for it. It has been alternately busy and rough here at house Bethel since the summer. What’s holding up new pages now is basically time. I’m in the middle of grading my first batch of papers and it is always the least fun part of teaching English. The good news is that the rest of chapter two is has layouts and the first several pages are in various states of being drawn (I like drawing a bunch at once) and progress will be made as soon as these papers are returned to my students.

Because of that, I have been slow on blog posts as well. So, I have decided to come up with a remedy: Sketch Fridays!

I have created a challenge for myself to make a drawing with an accompanying blog post every week––on Fridays––that will at least keep fun content up on the site until new pages are ready to be posted and through them as well. The subject will vary widely––perhaps cartoons illustrating what’s been going on in my life to drawings of characters I like to, perhaps, Long John design sketches. It’s up for grabs because it’s the weekend!

So, to illustrate my current situation at the start of Sketch Fridays, I present you a basic approximation of what my office looks like right now, as well as what I look like right now. And how my cats do not care right now.

_______

As you can tell, the site is a bit broken. I updated some stuff and the settings got lost in the mix. I will be working on fixing that as soon as possible, but for now, I would recommend checking out posts on the official Long John Facebook page or checking in with my Tumblr.

2 Comments

Little Victories – An Update

Sep18
by DBethel on 18 September 2015

The biggest news in the last few weeks was Long John‘s appearance at this year’s Art Mix | Crocker-Con, an event wrangled by former Eben07 co-creator, Eben Burgoon, and held at the Crocker Art Museum, an unexpected but brilliant space to hold a small-scale local comic book convention.

Last year was a unbridled success for me––I had printed the Long John Preview Edition books at the last minute and they sold rather well. This year’s event was only the second event I have been able to take the Long John Volume I books to (since February’s Free Comic Book Day event), and it lived up to last year’s precedent brilliantly.

Crocker-Con 2015 Table Setup

Crocker-Con 2015 Table Setup (click to enlarge)

What I like about Crocker-Con is that it is an event that mixes demographics in a way few other cons really do or can. Being at an art museum, all members of the museum get in for free (as they do to all events), so in the thick of people dressed up in cosplay and kids wearing anime or Deadpool shirts there are also some more reserved people with tastes refined for what would could be called “high” art but took a chance on this little comic book show. At the very least, they came to see what kind of talent lives locally and the quality of work they could produce. So, one customer can ask me to draw an obscure character from the popular anime, Attack on Titan, and the next can ask me about the history of thematics in westerns and how I have incorporated––or upturned––those expectations in my own book. It makes for a cognitively challenging evening, which kept me from getting bored, wanderlust, or upset (conventions and me have a wobbly history).

Though I was trapped behind my table the entire night and couldn’t walk around and do the standard meet-and-greet, I was pleased to be tabled next to local comic creators such as  Michael Dorman as well as Kyrun Silva and Rick Eaddy from Big Tree Comics. They’re a fun crowd and I can’t wait to see them at the next event.

Dan doing his thing at Crocker-Con 2015. Photo by Jessica Fearnow

Dan doing his thing at Crocker-Con 2015. Photo by Jessica Fearnow

The best story to come from the night was actually one I was a part of but whose denouement I didn’t actually get to experience until after the fact, mostly because I was confused for no good reason.

At some point into the evening, Ben Schwartz, owner of my local comic shop––Empire’s Comics Vault––and comic creator in his own right, came up to my table to chit chat. He told me about an older gentleman, in his seventies, that bought one of my books. He told Ben that, as a man in his seventies, the comic book medium was one he always held a tangential interest in but never felt the draw toward nor need to invest in it until he found Long John.

A little exhausted from the night, my first thought was of Ben’s store and how I may need to resupply the stock of Long John Volume I there because I gave him a rather limited supply. Because of that, I guess, I thought Ben was relaying a tale from the store and my book on the local rack there rather than someone whom I had met earlier that evening and handed a book personally.

I joked, “You marked the book up to, like, $12.50, right?”

Ben shot a glance at me. He smiled with a short laugh.

“Right? Because we both could have made more out of the deal,” I said, digging a deeper hole.

He pointed to his table in hasty realization. “Oh no. He came by my booth and I saw he had a Long John book with him. He had just bought it from you.”

“Oh.”

“Yeah. Isn’t that cool?”

“Very,” I said. The fact that the customer had not told me this confused me, but I think the roundabout way the information got back to me rewards me even more, balanced by the exciting possibility that I may have never heard that story at all if circumstances had been different. “Very!” I said with more appropriate enthusiasm.

Ben and I  talked for a bit longer, but it was only after he left and I could finally sit down as the con slowed into the evening that I could actually process what an amazing moment I got to be a part of. There are a lot of things people who heavily involve themselves in a medium take for granted when encountering people outside that ring of familiarity. Because of that, the things running through my mind at first weren’t things like pride and humility, but things like readability, clarity of panel-to-panel imagery, and ambiguous word balloon tails. I almost hope he enjoys the reading experience more than he enjoys the book itself, because there are a lot of other great––and possibly better––books out there for him to find. I’m just glad I got to be the threshold for him as he got his hands onto a new literacy.

–––––––––

It has been a good while since we’ve updated pages here on the site. I have left it at a good cutoff place for now and I am eagerly (but slowly) drawing, trying to create a nice chunk before I start updating again. I’m going with that model because with my day job being rather involved––for a variety of reasons––I can’t guarantee regular updates as the semester gets moving. Thank you for your patience and I am excited to show you the rest of Chapter 2: Bird’s Eye.

3 Comments
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