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Long John

Losing Every Thing Changes Everything

Next Saturday: FCBD 2017 at Empire’s Comics Vault

May01
by DBethel on 1 May 2017

Free Comic Book Day is back for 2017 and I’m proud to be a part of it again with my local comic shop, Empire’s Comics Vault. I was last part of Empire’s’ FCBD festivities in 2015 where I debuted the first volume of Long John and I’m eager to head back for another round. Free Comic Book Day is an event in which not only “The Big Two” (Marvel and DC comics, for what it’s worth) but all major publishers contribute comics to any participating local comic shop to give away to their clientele for free. As an event, it has grown every year for the last decade or so. It’s gotten to the point where publishers make specific, special comics only for distribution on Free Comic Book Day (a lot of short anthologies and reprints, rarely new content). No matter what, it’s a big day for comic books as it’s basically the big push to get new readers––something the industry sorely needs.

Like in 2015, I was interviewed by ECV’s owner, Ben Schwartz, to talk about Long John, a little bit about my previous comic, Eben07, and what I’ll have with me at the show.

Speaking of what I’ll have at the show, let’s give a little rundown:

  • Long John, Volume 1
  • Long John, Volume 2
  • BackMatter sketchbook collection – debut
  • “Legacy” 8.5″ x 11″ print (inspired by Logan) – debut
  • “Doctor Cthulwho” 8.5″ x 11″ print
  • “Beam Me Up” 8.5″ x 11″ print (Leonard Nimoy tribute)
  • “Long John Preview” 11″ x 17″ print

Long John, Volumes 1 & 2

The BackMatter Sketchbook Collection

A look inside BackMatter.

A range of the prints that will be available.

Some of these are already available for sale on the D. Bethel Etsy store, but the “Legacy” print and BackMatter will be available soon for purchase.

I’m actually most excited to see some local creators and spend the day with them, including Kyrun Silva, Melissa Pagluica, Eben Burgoon, Jared Konopitski, Chris Cinder, and John Cottrell.

Festivities happen next Saturday (May 6) starting at 9am at Empire’s Comics Vault in Sacramento, CA (1120 Fulton Ave, Suite K).

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Sketch Fridays #35 – Razorpoint

Apr28
by DBethel on 28 April 2017

Sketch Fridays #35 – Razorpoint. Click to enlarge.

If we’re willing to part hairs, I’m a quarter Canadian on my father’s side. Growing up, I didn’t know anybody else that had any Canadian blood. It felt, as a white guy, kind of exotic. By the time I found the X-Men, I’ll admit that Wolverine’s Canadianness is what initially drew me to the character. A part of me also related to his anger issues, as I had severe problems as a youth and still continue to mediate.

This was also the time when Wolverine was at his height of popularity, so many Wolverine knock-offs filled the field both professionally and by fans wanting to create cool, original characters, like me at thirteen years old.

Aside from the X-Men, what marked much of my middle teenage years was a deep and devoted love of Japanese history. Not anime or manga (those were still unicorns in the world of pop culture in the mid-nineties, though anime was starting to percolate through), but history. It actually connected to my anger issues because I was introduced to it while attending martial arts classes, which was a major turning point for my anger problems. It taught me self-control and focus and letting things be. Because martial arts had such a profound effect on me, I wanted to know everything about it, especially the culture it came from.

In terms of my creative output, everything suddenly became Japanese. Lots of samurai and ninja in my sketchbooks; everybody had a katana; if time travel was involved, you can bet that a lot of time would be spent in ancient Japan.

Razorpoint in 1994.

As an original creation, Razorpoint satisfied all of these needs. He was my Wolverine. His name was Shane Yashido, a Japanese-American, whose family history I had kind of worked out going back centuries. He was the hot-head with anger issues; he was small but powerful and had claws.

As mentioned with Backfire’s post last week, the powers these characters had manifested as a consequence of being affected by a techno-organic virus of some sort that changed a part of their bodies into what is essentially a living metal. While Backfire’s head was affected, Razorpoint’s arms were transformed and, as a result, he could change his fingers into claws because, again, Wolverine is cool. Aesthetically, he was an amalgam of the X-Men’s Wolverine, WildC.A.T.s’ Grifter, and more than a hint of Cyberforce’s Ripclaw (though I wasn’t very familiar with the series). Of all of my high school creations, Razorpoint is omnipresent and goes through many iterations from the time I really got into drawing around 1994 through to almost graduating high school in 1997.

His 3 Dads: Wolverine, Grifter, Ripclaw (left to right)

What’s strange about that point is that I had no problem altering him as years went on, but, when approaching him for Sketch Friday, I found him difficult to redesign. For a second, I thought I may just pull what I did with Venture and just draw the last Razorpoint in my style and not change anything, but there were some persistent issues that bugged me enough to prevent me from doing that and actually make him into what could be a pretty neat character.

Sketches developing Razorpoint. The mask was the last thing to go.

First, the claw fingers were much too derivative to let slide, but I still wanted his name to be appropriate. Much like Backfire, the metal of his arms is rather skin-like in that it allows his arms to bend and twist as normal arms to. My first thought went to a shape-memory alloy where the thickness and shape of the metal can change to a new form and back again. Since the most metal is in the “muscle,” that would be the material that shifts, not the fingers. Based on that, it started to make sense that he could shift the metal into a blade-like structure and back again to more traditional muscle mass. If the blades are manipulations of the muscle, then it makes him even more metal (as in awesome \m/) because blades would basically extend from all over his arms instead of just at the hands, which are impractical. All he’d have to do to be deadly is, basically, spin around in a crowded room.

Thinking in terms of how cat claws work, they tend to only get revealed when the cat’s toes are fully extended; so, exposed claws are more reflex than an actual cognitive choice. This is kind of how I would like to think of Wolverine’s claws; that they only extend when throwing a punch or defending himself––when he’s tensing a set of muscles in his arms––and they aren’t mechanical, binary settings. As soon as he lets the tension out, they retract. So, I applied that idea to Razorpoint; the mass would shift if he, basically, tenses up, as if he were about to throw a punch or take one. It could also allow him to only “bladify” one arm at a time, if he wished. It would also allow him to have different “settings” depending on how his arm was positioned when he tensed up or flexed. But, in an animated sense, I love the idea of these blades covering his arms and constantly shifting and relaxing as he goes through a fight. They would work much less like claws and more like a mace––simultaneously defensive and offensive but not precise.

That was probably the biggest change to him overall. In terms of design, I kept some aspects of the original like the bars on the shoulders. Since his inception, he has always worn a full face mask with a distinctive design over the eyes. Full face masks are incredibly impractical, however, and just didn’t make sense to bring into the redesign. Instead, I modified the eye designs and put them under his actual eyes as a small manifestation of the virus and echoed the original design on his shirt instead. The setup for the metal on the face ended up becoming what drives his character in this redesign.

Shane Yashido loves having metal arms that can become bladed. He loves being a superhero. It allows him to use his martial arts training that he received while growing up with his family to its full effect. Being a Japanese-American, though, tradition doesn’t have as strong a hold on him as his elders would want. So, he’s a bit of an entitled jerk, but who believes in justice and protecting the populace. Basically, he gets to be a hero like he read in comics and saw on tv growing up.

What he doesn’t love is that, unlike Backfire, the technobiological virus seems to still be spreading. For a while it was just his arms, but it has started to creep over his chest and up his neck as well. This unknown future allows him to be the hothead; it’s fueling a kind of nihilistic attitude that causes him to jump headfirst into dangerous situations but also is a mere cover for the anxiety that plagues him day after day, wondering how far the virus will go, not knowing how it will affect him (like it has Shockwave, but we’ll get to him later). So, whereas with Backfire who is using her reaction to the virus’ manifestation to try and connect with people, Razorpoint is actively using it as a defense mechanism––much like the powers it has given him––keeping people out to protect him from acknowledging the truth.

––––––––––––

I’m not the happiest with this design; something about it still feels off to me. However, it may just be psychology. Razorpoint was the first original character I ever made and doing these Sketch Fridays kind of feels like closing the book on him (and them). Even though I probably haven’t drawn this guy since 1997, it is a little bittersweet though, just like Backfire’s redesign before him, sitting down and thinking through these characters actually gets me a little excited about the concept and I wonder, if I had the time and will, what I could properly do with them.

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Sketch Fridays #34 – Backfire

Apr21
by DBethel on 21 April 2017

Sketch Fridays #34 – Backfire. Click to enlarge.

Like most passionate teenaged comic book fans who aspired to be artists for the medium, in the mid-1990s Josh Tobey and I got to work creating our own superhero group. We were both avid X-Men fans and, by the time of this team’s creation, WildCATs fans (as well as any and every team book published by the Image Comics founders, but we both shared a particular allegiance to Jim Lee’s team and its continuity), and it’s pretty clear looking at the old drawings how much influence they had on our “original” creations.

This team (alternatively known as “Cybers,” “Cybernet,” and “Cybertek”) was a four-person outfit, which was most amenable to a shared creation because, that way, Josh and I could split the work right down the middle. One of the characters I created was Backfire, the assigned leader of the group and, if I am to be honest, the team’s token female as was the wont in the ’90s.

 

I am so sorry you have to see this. From 1994.

Again, I won’t lie and say that her gender wasn’t the guiding factor in her creation, but her general aesthetics were guided by a popular strategy at the time: take a traditional trope and invert it somehow. None of our team carried big guns like a lot of heroes of the time (but, oh boy, did they have pouches), so I gave the guns to the token female who, traditionally, was the one character who didn’t carry guns in a group.

Like many female superheroes (especially in the Marvel/Image realm), Backfire’s basic power set was psychic in nature, but instead of being incredibly empathic (“the earth cries out to me!”) or being a living proximity alarm (“The enemy is approaching…I can sense them!”), her psychic ability didn’t interface with minds, but with machinery. So, she developed a knack for making guns explode in people’s hands, making vehicles stop working, dropping drones out of the sky, hence the name. To add to the destruction, she was the one carrying the big guns and decked out in full armor. She was the heavy of the group, at the front of the line running into the fray.

Backfirin’ in ’94. Again, apologies for whatever that anatomy is. But, hey, big guns.

There’s some of that I honestly still like. However, looking over the old sketchbooks, I may have had good ideas for her character, but because of what could only be considered a handicap at the time–that she was a woman–I had no ideas for her appearance and design. I could write some of this off as being swayed by the trends of the day–this was the height of over-inflated busts, high heels in battle, skimpy outfits, and broken backs with big hair. Thankfully, I didn’t try to sexy her up very much (aside from boob armor), but I also had no frame of reference for a design that wasn’t that. So, I covered her with shapes. And made them shiny. The rest I must attribute to general ignorance (women are hard to draw and what if I had to draw buhbuhbuhboobs!? I was a very anxious kid).

I didn’t do much redesign for Venture, and I drew him first for this series because I knew he would be the easiest place to start. My aesthetics for fantasy characters haven’t changed that much in the time since then (sadly, perhaps?). But for my superheroes…I knew they would need a lot of work for them to be considered any kind of acceptable to my modern and adult sensibilities.

But first, a little backstory.

Backfire from 1995.

This team and its accompanying world has, admittedly, become quite hazy in the intervening decade and a half (almost). Building off of ideas from X-Men and Marc Silvestri’s Cyberforce, the powers in this world revolved around seemingly random manifestations of a type of techno-biological virus, or something like that. Body parts of certain people turned into the type of banded metal we’re used to seeing on Colossus in the X-Men. Where it solidified is where your power would be centered. Interestingly, I think Backfire was the only member of the team who didn’t have a visible manifestation of the virus, so that was where I started with the redesign.

In terms of superheroes, I’m interested in the idea of looking at powers as both helpful as well as being debilitating, as they would be in real life. Everything should have a positive and a negative effect on its user. One of the things that bothers me about the mutant powers in X-Men is that this idea is not explored enough. It is for certain characters, but it makes sense in terms of the mutant narrative and realism that every power is both a boon and a detriment. With the virus in the world Josh and I were creating literally changing your body, that narrative is intrinsically built in.

Since Backfire’s powers are psychically-based, it made sense that it would be her head that showed the affliction. To emphasize the tragedy of it, I felt like it would be best to cover most of her face, with the lack of eyes being the focus. I figured that even though she couldn’t see with the eyes she was born with anymore, I rationalized it with her power. With the prevalence of technology, especially cameras, everywhere, she could not only easily use those as a replacement and triangulate her position all the time (as well as having a camera on her person at all times, if she wanted), but she could also have a much wider range of vision than normal human beings, giving her an amazing tactical advantage.

Doodling ideas for Backfire’s redesign in ballpoint pen.

I went an extra step while working this character out. Technically, all I have to do for Sketch Fridays with these old characters is draw them. However, something about where this Backfire redesign was taking me made me want to flesh out who she would be in this new form (perhaps because that was so desperately lacking in her old form).

For the character of Backfire, I was inspired by the work of Donna Haraway––a feminist scholar with a specific eye toward technology and culture––that was introduced to me by Cody Grey, a budding academic who has done some amazing investigation into not only gender identity and how it applies to the composition classroom, but also bringing in Haraway’s “cyborg” theory. Their graphic essay on this marriage of feminist theory, cyborg theory, and pedagogy, called “All Hail the New Flesh,” was of particular motivation in Backfire’s redesign. Haraway essentially argues that with the growing interdependence on technology that the lines between humanity and its animal origin (and, by extension, its animal brethren) are being erased, but more than that, technology is redefining identity, gender, and community, blurring the lines between humanity and its creation creating a new relationship not only with ourselves but with the world around us––biological and digital––or, as Cody calls it, a “betweenness” linking us and anything/anyone that is Other. A new baseline.  A new humanity. A version of this schism is what motivates the X-Men and this schism between cultures, people, and identities is creatively motivating.

Cover from Cody Grey’s “All Hail the New Flesh.”

This concept intrigued me, especially as it applied to a team of superheroes whose bodies were intrinsically and biologically intertwined with cybernetics. For someone like Backfire whose face––one of the first determiners of our humanity to others––is half gone and who cannot see traditionally, this schism seemed to be most pertinent. So, in developing the character anew, I figured that because Backfire’s traditional means of interaction and main signifier as an individual in the world and culture around her was taken away (i.e., her face/eyes), she would voluntarily enhance and modify her body with man-made cybernetics in order to feel more connected with everything else. Specifically, the installation of cybernetic interfaces in her forearms allow for even more fine-tuned hacking and manipulation in concert with her telekinetic control of technology. Also, these physical interfaces could be used, if she allowed, by members of her team. It emphasizes touch and interaction with the important people in her life. Ultimately, by making herself more different, she tries to reconnect and, for her job as a superhero, to maximize efficacy. It’s a character quirk and, of course, it would be a need to overcome, but it’s an interesting start to me.

This Backfire still carries a gun, albeit a more humble one than the likes of which she carried back in the ’90s. Were I to carry the story out, it would be a smart gun, one that would be linked to her so she could exert maximum control over it.

Lastly, with her outfitting, I wanted her to look the role of a team leader. For this, I did turn back to comics for ideas. I thought of the leaders––the supposedly “bland” characters that people love to hate but which I often took a shining to––from my formative years like Leonardo and Cyclops. Specifically, I looked at Jim Lee’s ’90s WildCATs; I had always had a fondness for its vanilla robot leader, Spartan, and his pseudo-militaristic get up. The sharp lines and clean look really made him stand out, drawing attention to him––both positive and negative––which, I would argue, is what a leader should do. That’s how they make up for being bland, by being completely selfless in the face of danger.

1990’s Spartan from Jim Lee’s WildCATs, serving as a mild costume inspiration for Backfire’s new look.

It’s ironic that the one character without a face became the face of the team in this redesign, but the irony works to the benefit of the character and the team. I did retain one bit of “armor” to homage the original design in the very fantastical boots and kneepads that made her look a bit more “comic book.”

It’s clear that even for a single drawing I did way too much thinking about this, but perhaps it speaks to whatever spark that was there to begin with, that actually made her unique amid the piles and piles of derivative cribbing I piled on top of her, actually had something worthwhile to it. The core of this character inspired me to flesh her out, to make her into a person, and one that I may keep thinking about for awhile yet.

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