Despite its continuing popularity, many die-hard comic book fans decry the state of the modern San Diego ComicCon as a trophy that has lost its luster, that it is not what it once was and embodies people, products, and values that are alien to the core comic book community. The most popular panels are about movies instead of comic books, as are most of the signings and merchandise booths. At least the big movies at ComicCon are “comic book movies,” though that hasn’t stopped casts of major motion picture releases or television shows––those who don’t have any ties to comics at all––from making appearances, creating long lines, and demanding a panel in the venerable Hall H. The argument boils down to the fact that ComicCon only values the last syllable of its name. While, in many ways, that is absolutely true, in my own San Diego ComicCon experiences, the drift away from comics was what the experience was all about.
I went to the San Diego ComicCon twice, in a row, but it was back when I was a teenager in 1994 and 1995, and I had no idea what to expect. It was a big deal back then, no doubt, but it was a different kind of big deal than it is now, having completely redefined the term in the interim. However, at its heart, the convention operates on the same guiding principles: meet your idols, buy stuff you don’t need, and also get free stuff you don’t need. The first year I went, I only did so for the most obvious goal: to have books signed by my hero, Image Comics founder and penciller extraordinaire, Jim Lee. I was 13 the first year I went, so I certainly had no money to spend on wares––I also was under the self-deprecating ideal that any of the “important” comics that I wanted I would never be able find at a price I could afford. It was only until I got there that I realized the third guiding principal––free stuff––was a thing at all, but that was a bonus and never a reason to drive the six hours every year.
In 1994, the Image Comics revolution was about as big as it could get and I proudly joined that movement, having followed Jim Lee from Marvel’s X-Men to his creator-owned X-Men-adjacent title, WildC.A.T.s. I played the dutiful acolyte, standing in line. It took two hours, and with every step my excitement crested and waned as the optimistic aspect of my personality wrestled with the defeatist. By the time I got to Jim Lee, my psyche was exhausted and all I could do was hand him books with a shaky hand and ask questions, none of which I really remember.